In Development

What's coming next

The chess AI and the racing agent are finished. Tacsmith is working on new bots that carry the same strategic reasoning and physics-based control into new kinds of games and systems. This page lists them and is updated as each one moves forward.

Completed

Complete

Chess AI

Self-play neural networks with C++ alpha-beta search. Proprietary, and available through the API.

Complete

Racing agent

Deep reinforcement learning for high-speed continuous control and optimised racing lines across many tracks.

New agent types

Tacsmith is working on new bots in each of these areas.

In development

Combat bots

Tacsmith is working on new bots for combat: targeting, positioning, threat evaluation and tactical choices in fast, competitive encounters.

In development

Movement and navigation bots

Tacsmith is working on new bots for movement: pathfinding through complex environments, avoiding obstacles and choosing the best route in real time, building on the racing agent's control work.

In development

NPC behaviour systems

Tacsmith is working on new bots that give characters believable routines, reactions and personalities.

In development

Resource and worker automation

Tacsmith is working on new bots for management and colony games that gather, build, craft and optimise production chains.

In development

Automated testing bots

Tacsmith is working on new bots that play through levels, stress-test systems and report bugs automatically.

In development

Adaptive strategic opponents

Tacsmith is working on new bots that adapt to each player's style while staying challenging and fair.

Platform systems

These are the building blocks that every agent type shares.

In development

Persistent server-side agents

Today's API answers one request at a time. Next come persistent agents that run on Tacsmith infrastructure and keep their state between requests, for multiplayer and live-service games.

In development

Customisable behaviour systems

Beyond today's preset profiles, a profile editor for tuning style, risk, difficulty and personality without retraining, and for sharing profiles across titles.

In development

Self-serve analytics and simulation

The rating ladders, live dashboards and self-play simulation behind the chess AI, opened up to customers for their own agents and games.

Want early access? Studio and Enterprise plans get new agent types first. Ask about early access.